OrganicLogicTorchAtlasLibraryAtelierSpecs Contact
Swiss material ecosystem For studios

See the work,
up close.

MATEXT is a Swiss ecosystem for real-world materials. We capture real surfaces and deliver them at any resolution: photographic textures, full PBR map sets, photogrammetry, and AI models trained in-house and cleared for commercial studio use, all through one controlled pipeline built for large-scale production. Over 1,000 materials photographed to date.

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Organic capture

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Organic is the foundation of everything we photograph. Every capture made here becomes the source: the images we derive into PBR maps, the data we train our AI on, and the master files we deliver as they are. We work only with the finest equipment in the world, from Phase One, Fujifilm, Rodenstock and Leica, so that the base capture is as good as it can possibly be. We control every stage of production, from the very wide to the microscopic, and deliver 16-bit photographs of well over 100 megapixels.

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Logic is our department for materials made for 3D. We photograph every surface in a fully controlled environment, using cross-polarising filters to steer the light exactly where we want it and remove every unwanted reflection, so the true colour and detail come through clean. From that capture we build complete, seamless PBR map sets, delivered at resolutions up to 30 to 50K.

Source · real photograph
PhotoTorch source photoMTXT107
TORCH
ONE
AI model, trained in-house
Seamless · no visible repeat WASD · roll the ball · drag to look

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Base colour mapBase
Normal mapNormal
Roughness mapRoughness
Metal mapMetal

Torch is our artificial-intelligence department, where we train our own models in-house, which keeps every legal and licensing question cleared from the start. We turn our own photographs into seamless materials up to 8K, run our own upscaling model, and lead a dedicated research effort into things like generating original HDRIs from photography, and much more. It is, in the best sense, our sandbox.

Source · real capture
SourceAtlas source
01Atlas render 1
02Atlas render 2
03Atlas render 3
3D renders from a single real-world capture

Atlas is our photogrammetry department. Here we reconstruct 3D objects of up to 20 million polygons, with textures reaching 32K. It is a different take on conventional photogrammetry: we push much further on specific, demanding objects, while still being able to industrialise the process at any scale, from the very large to the very small.

Material archive

Thousands of materials, years of capture.

Our archive comes from years of capturing surfaces in-house, so we always know exactly what a material needs. It can be downloaded through the Hub when that helps, but handing over the catalogue is not the point. What we do best is bespoke work: capturing and building precisely what a production requires, for clients who need more than a library.

Download via MATEXT Hub
MATEXT atelier
The Atelier · Switzerland

Where every material begins.

Our studio is based in Bienne, Switzerland: a 200 m² space dedicated entirely to capture. Every surface and object is photographed, scanned and processed here, and all production is handled in-house, from capture to delivery.

Delivery specs

What we deliver.

Everything below drops straight into your pipeline: colour-managed, correctly scaled to real-world size, and production-ready. Need a format, resolution or channel that isn't listed? Ask.

01 Organic · photographic textures

Real-world capture, delivered as source
CaptureShot on Phase One, Fujifilm, Rodenstock and Leica systems, from the very wide to the microscopic.
ResolutionUp to gigapixel, masters well over 100 MP
Bit depth8 / 16-bit
ColoursRGB, linear on request
DeliveryMaster file plus optimised derivatives

02 Logic · PBR materials

Full material sets for 3D
MapsBase colourNormalRoughnessMetalHeightAODisplacement
WorkflowMetal / Roughness
CaptureCross-polarised, reflection-free, in a controlled environment
TilingSeamless and tileable
ResolutionUp to 8K standard, 30 to 50K on request

03 Torch · AI materials

Our own models, trained in-house
ModelTorch One, trained in-house
OutputSeamless PBR materials, up to 8K
ToolsIn-house upscaling model, original HDRIs from photography (research)
Training dataOur own photographs only, no third-party data

04 Atlas · photogrammetry

3D objects, reconstructed
GeometryUp to 20 million polygons, decimated LODs on request
TexturesUp to 32K, full PBR set plus displacement
FormatsglTFGLBOBJFBXUSD
ScaleFrom the very large to the very small, industrialised for volume

05 Production capacity

Built for large-scale and real-time
VolumeFrom single hero assets to full libraries: thousands of materials and objects per project.
Real-time readyOptimised for Unreal and Unity: LODs, channel-packed maps (ORM), controlled texel density, streaming-friendly budgets.
ThroughputIndustrialised pipeline with parallel capture and processing, so large orders ship on deadline without drift in quality.
ConsistencyShared naming, real-world scale and colour management across an entire set, coherent across teams and tools.
Bespoke at scaleComplete environments, tiling and trim-sheet families, and material variants built to a single art direction.

06 Formats & colour

How it lands on your disk
ImageJPEGPNGTIFFEXR
3DglTFGLBOBJFBXUSD
Resolutions2K · 4K · 8K · up to gigapixel
ColoursRGB · ACEScg · 8 / 16 / 32-bit
PackagingReady-to-use, organised sets with consistent naming

07 Licensing

Cleared for production
Commercial useEverything we deliver, textures, photogrammetry and our in-house AI, is licensed for commercial production.
AI, clearedTorch models are trained only on our own captures, with no third-party data, so every AI-assisted asset is cleared for commercial studio use from the start.
ConfidentialityMost of what we make stays private. We are happy to work under NDA.

We work with anyone who cares about flawless quality.

We're always keen to take on new work, and every project is different. Most of what we make stays off the internet, for confidentiality, so the best way to see what we can really do is to talk. Whatever the scope or the budget, we'll find a way that works. We'd love to hear what you're building.

Direct contact info@matext.io Bienne · Switzerland